Minecraft Discontinued Features Wiki:Pre-History

Pre-History
Pre-history refers to discontinued features before Puffingfish HQ started his Unobtained series. The Unobtained Series truly started the community aspect of discontinued features.


 * First Discontinued Feature: The first discontinued feature noticed was in ( versions were not released until 2013). The specific version was Classic 0.0.12a_03, the 6th public version of Minecraft. The bug was reported by vdgmprgrmr on May 19, 2009, 04:50:22 PM on Tigsource. Archived Tigsource: "So... apparently having water and lava touching each other causes graphical glitches, and doesn't make sense. I had a cave with some water in the bottom, and lava above it, and you could see what looked like a second lava surface where the water was through the surface of the lava on the top, and the lava surface above the water was slightly lower (like normal liquid surfaces), which made it look really bad. Perhaps lava should become some kind of stone when it touches water. Also, the way the liquid surfaces work, the top of the water will stop if they reach a block that's just above the surface, and they'll be slightly lower than the top of a normal block that's on their level, so if you lo... It's that. I r nto liekz ti. (And yes, mipmapping please! Textures from afar make castles look ugly!) EDIT: And liquid physics are being really slow in places where being slow is really bad, like down narrow tunnels. I was digging (upward, deliberately trying to find water), found water, and expected either to immediately be engulfed, or to have one of those classic awesome running-through-tunnel-from-water things, definitely not just looking at the bottom of the water for a minute or two, then walking away. And I once saw an air bubble in water stay there for a very long time. Also, regarding block-sized air bubbles, I think it'd be cool that when they get filled in, they spawn a bunch of small "bubble" particles that float up to the surface really quickly. Note that I'm in block creation mode there, not deletion. Having building mechanics go screwy at weird angles makes it really hard to build my nefariously placed castles (and towers, no matter whether or not their parent castle is nefariously placed or not). Which makes me sad. I mean, this allows me to replace a block, but only being able to quickly replace a block at totally awkward angles doesn't seem intuitive." vdgmprgrmr reported that sometimes when  they do not form stone. Notch responded that they should be forming stone, confirming this was a bug. This was fixed in Classic 0.0.13a making the touching liquids discontinued. The liquids would be recontinued later however. There is no evidence that vdgmprgrmr kept the discontinued blocks or even update the specific world.


 * Classic -> Indev Barrier: There is no vanilla way to update from Classic to Indev. MCEdit originally was created to facilitate this update and only later became the world editing tool. While this is not strictly vanilla, generally in the discontinued feature community it has been allowed as long as it is not used to actually edit the world and strictly for conversion between file formats.


 * Indev Chests: Indev chests were immediately celebrated by players as a cool way to play with the items that hadn't been obtainable before.


 * First Negative Items: The first recorded obtaining of was on January 24, 2009 (months before the game even began development) by Ladon. In a post about the new Indev Chests, Ladon wrote "Cool glitch: Get 99 types of block in your inventory, but not where you can place it. Find one more of the type. Press q. You get unlimited! And your pictures are nothing. I spawned 100 blocks above ground level, because there was one." The method was found by many other users independently in another thread. tgt114, mrfatcat, MCFUser2292, betasword, ShnitzelKiller claim to have found these glitches in a Minecraft Forum and others commented they were able to replicate. betasword in particular spent time to explain the entire glitches, first realizing there were two separate bugs causing this and also realizing that these items were likely negative items.


 * Indev -> Infdev Barrier: Just like Classic -> Indev, Indev -> Infdev had no vanilla method for updating. MCEdit can be used to somewhat update Indev to Infdev although this conversion isn't perfect. Because there were more colors in Indev and colors' removal all cloth is bleached when upgraded. Additionally, all items inside containers are not upgraded using MCEdit. This default schematic upgrade conversion is generally allowed in the discontinued feature community now as well so that older worlds can be ugpraded.


 * Unsaveable Infdevs: Early infdevs were unsavable and so the idea of discontinued features definitely didn't exist here. Sometimes discontinued feature players say that a saved world is what is discontinued in these versions because it can't be obtained in the version but could be obtained in previous versions.


 * Permanent Worlds: Infdev 20100327 is the first version that can be saved and upgraded all the way to the present version using only vanilla methods. This constant compatibility was crucial to the development of discontinued features in older worlds.


 * Liquid Transmutation Discovery: Despite Liquid Transmutation's existing since July 2011, it was only discovered in January 2012 around the release of 1.2 by Spanone.


 * Discontinued Features Playstyle: The first known instance of obtaining discontinued features before updating to later versions is known to be the 12th episode of Ray's Works' Prototech SMP Series. He obtained various discontinued features available in version 1.8.1 before the server updated to 1.9.4: non flowing water, removed bedrock, stationary projectiles. The server also had a double chest of Silk Touch shears and villager with eye of ender trade.