Minecraft Discontinued Features Wiki:Needed Pages

These are known discontinued features that currently have no wiki page on them. Feel free to add features that are missing or remove ones that have been created (blue link if it uses same name). Please do not create a blank or mostly empty page about these subjects, instead try to add at least a decent amount of information to begin the page and add the template if necessary. Also, keep in mind that the suggested page titles may not always be the best names.

Items

 * No NBT Map
 * No NBT Firework Star ?
 * Manipulated Explorer Maps
 * expanded/copied, see old discord messages in PuffingFish HQ Discord: . Still needs more testing and may need multiple pages
 * Negative Durability Helmet
 * Possible from skeleton/zombie exposed to sunlight but needs more testing on version range
 * Quartz Slab
 * Recontinued from Block Transmutation
 * Nether Brick Slab
 * Recontinued from Block Transmutation
 * Jungle Log
 * Recontinued from Block Transmutation
 * Extra Characters Written book
 * Like Long Name Item
 * Banner with BlockEntityTag
 * Spawn Egg with Hand and Armor Drop Chances
 * Updating spawn egg from 1.7.10 to 15w33a
 * Useless NBT Spawn Egg
 * Updating spawn egg from 1.7.10 to 18w01a
 * Revised No Text Written Book
 * Updating 12w17a-1.9 Pre 1 to 1.13 Pre 3 - 1.13.2 Pre 1 removes author, title, and contents, but retains revised tag. Can be copied.
 * Invalid Data Value Chest
 * See Invalid Data Value Item
 * Extra Hidden Slots Shulker Box
 * Using Overstacked Items
 * Invalid Data Value Dispenser
 * Invalid Data Value Furnace
 * Invalid Data Value Lit Furnace
 * Invalid Data Value Jack o' Lantern
 * Invalid Data Value Jukebox
 * Invalid Data Value Leaves2
 * Invalid Data Value Pumpkin
 * Invalid Data Value Vines
 * Oak Log
 * Recontinued

Entities

 * Slime
 * Persistent Piglin, Persistent Zombified Piglin, Persistent Hoglin, and Persistent Zoglin
 * From 20w07a to 20w08a because of
 * Zombified versions require upgrading to later version (test exact version)
 * Also possible to get baby variants, only impossible baby is hoglin as they grow up
 * Purple Shulker
 * 1.13 snapshot allows purple color
 * Multiple Ender Dragons
 * Multiple methods including Chunk Savestating when there should really only be 1 in a world at once
 * Ownerless Horse
 * Used to use UUID
 * Persistent Zombie
 * Uses Overstacked Items and CanPickUpLoot
 * Demigod Horse
 * Cross of God Horse and Super Horse
 * Saddled Baby Strider
 * 
 * In Love Polar Bear
 * In Love Snow Golem
 * Husk Jockey
 * Resistant Effect Mob
 * Pillagers with Missing Patrol Tags
 * Mobs with only certain armor pieces
 * Different HP/armor resistance Zombie Pigmen???
 * Indestructible End Crystal (future discontinued feature)
 * Baby Skeleton Horse
 * Hardened concrete falling sand entity, 16 variants
 * reference hacker mann video
 * All gravity block falling sand entities, and gravity block swaps like hard concrete (eg. Gravel, dragon egg, anvil, sand, concrete powder)
 * Can be made permanent entity using bubble column, cobweb, slime block contraption, block 36, etc

Blocks

 * Block Duplication Methods
 * Similar to Item Duplication Methods
 * Many more cases of invalid blocks (WIP)
 * Chest Spawner
 * Spawner Chest
 * Block Entity-Less Blocks
 * Discontinued with 1.17 snaps. Are we calling it Tile Entity or Block Entity?
 * Additional Entrance Gateways
 * Using block entity deletion, you could replace exit end gateways with new entrance gateways, allowing one-way connections from the main island to the outer ring.
 * Blocks on path block
 * Lava on bubble elevators not creating cobblestone
 * Lava touching blue ice not creating basalt
 * Weird redstone configurations (Via 1.16 redstone changes)
 * Top plant in middle plant (Via bluecrab’s bug)
 * Normal fire on soul soil
 * Multi headed piston/only piston head (many methods, many configurations)
 * 65+ item stacks in chest/furnace
 * Burning Furnace
 * Broken Portal Configurations???
 * Broken lever
 * Incorrect Loot Table blocks
 * Bark block
 * Blue fire on any flammable block
 * Comparator output from empty container
 * Snowy state blocks
 * End gateway portal generation manipulation
 * End portal configurations???
 * Full Block Scaffolding
 * Full block conduit
 * Full block end portal frame
 * Waterlogged conduit
 * Dry sponge adjacent to waterlogged water plants
 * Primed TNT
 * Seamless Double Slabs
 * “Full block” 7 snow layers
 * “Full block” 8 snow layers
 * Support blocks on end portal
 * Old Walls, also lanterns not creating pillars
 * Unlit campfire with food
 * Broken furnace
 * Broken brewing stand
 * Broken beacon
 * Powered / unpowered redstone components that shouldn’t be
 * Soul sand/ magma blocks underneath water sources without bubble columns
 * Cactus next to any block, on top of any block
 * Full block white stained glass pane???
 * Triple+ chest
 * Floating fire
 * Leaves with decay tag
 * Floating water columns
 * Concrete powder adjacent to water
 * “Full block” shulker box
 * “Non transparent” leaves
 * Snow layer on different blocks
 * Broken hopper
 * Pressed Wooden Button
 * Double wall state bell
 * Broken water lava configurations
 * Disconnected melon stem
 * Vines/Ladders in invalid places
 * End Portal Frame removal (possibly combine with Bedrock removal)
 * Wheat with incorrect damage values
 * Broken Redstone Configurations
 * Support needing blocks on soul sand (recontinued)
 * Broken Animal Fences
 * Fences Connected to Shulker Boxes
 * Snowy Wheat
 * Floating Nether sprouts
 * Wrong Wall Pillars
 * Normal Walls with String
 * Wrong Stacking Walls
 * Fences not Connecting to Fences
 * Iron Bars not Connecting to walls
 * Broken Weeping Vines
 * Jungle Temple Broken Redstone
 * Non-flowing Waterlogged Chains
 * Floating Stalactites over Void
 * Non-flowing Waterlogged Dripstone
 * Saplings Not On Dirt Substance
 * Soul Light Sources on Normal Wall

Player Data

 * End Stone Crafting Statistic
 * Temporary Discontinued Feature
 * Regeneration V
 * Jump Boost 20
 * Potion effect previously received from golden apples
 * NaN Coordinates
 * Extreme Coordinates
 * Incorrect Mob Kills Count Statistic

World States

 * World Spawn

Meta

 * Exclusive Discontinued Feature‏‎
 * Unintentional Discontinued Feature‏‎
 * Combo Discontinued Feature
 * Floating Block Discontinued Feature‏‎
 * Movable Discontinued Feature
 * Observable Discontinued Feature
 * Undiscontinued Features‎
 * Unmovable Discontinued Feature‏
 * Unobservable Discontinued Features‏‎
 * World Generation Discontinued Feature‏‎

Villager

 * Pre-1.4 Villager
 * cheaper trade villagers
 * Villager with no profession name
 * Villagers with “infinite” amounts per trade
 * Villagers with second buy slot removed
 * Eye of Ender Sell Trade
 * Villagers with “infinite” trades
 * Leashed villager
 * Incorrectly ordered trades
 * Buys overstacked items

World File

 * .dat files, within data folder
 * Special_level.dat
 * Including special_level.dat_old, from 20w14~
 * Level.dat_mcr
 * DIM-
 * Player Folder
 * Advancements file, within data folder
 * Functions file, within data folder
 * Extra Statistics File
 * Isometric screenshots from Indev

Terrain

 * Chunk population?
 * will probably never be discontinued but does allow for further discontinued terrain
 * Chunk borders from generation updates, future discontinued feature, will probably never be fixed
 * Superflat world that loses its superflat data and starts generating regular terrain, possibly custom superflat?
 * Sky Lands (requires downgrading)
 * 12w07a terrain (no caves, solid nether, empty end)
 * Pre 1.14 Village
 * Pre 1.10 Village with gravel roads
 * Pre 1.10 Savanna Village where it still generated with oak
 * Empty mesa biome from 13w36a

Needed Edits On Preexisting Pages

 * Info on how to convert your worlds to April fools versions.
 * Sprites on more pages? Depends on page context.
 * Some pages need sections that are missing
 * Bedrock not generating in pre classic is terrain discontinued, combine with No Bedrock Chunks
 * Info on how to load 1.17 snapshots needed
 * If a killer bunny pack spawns in second snapshot it existed in any other rabbits will have the name "entity.KillerBunny.name"