Minecraft Discontinued Features Wiki:Needed Pages

These are known discontinued features or methods that currently have no wiki page on them. Feel free to add entries to bulleted lists and provide a minimum amount of information to fully reproduce the discontinued feature/method (video link, bug report via Bug, or even a message link to our discord server).

Please do not create a blank or mostly empty page about these subjects, instead try to add at least a decent amount of information to begin the page and add the WIPpage template if necessary. Also, keep in mind that the suggested page titles may not always be the best names. More info about some features can be found under same links on version pages.

=Java Edition=

Items
https://discord.com/channels/761001494514237490/761009250217492501/855839587367649281
 * Manipulated Explorer Maps
 * expanded/copied, see old discord messages in PuffingFish HQ Discord: . Still needs more and may need multiple pages
 * Golden Apple‏‎‏‎
 * Anvil produced items.
 * In 12w41a and 12w42a to 1.4. In 12w41b anvils did not work at all, temporarily discontinuing items with any repair cost (including tools).
 * Phantom Enchanted Equipment can be dropped by Zombies and Skeletons in 13w36a
 * In version 18w21a, attempting to combine an enchantment to an item (other than books) will add the enchantment as {ench: []} nstead of {Enchantments: []} This can be combined with regular enchantments as well
 * negative/zero/overstacked items in b1.6tb3 using a furnace - placing two or more items in the item slot and then in the fuel slot (in that order specifically) will drop the items and create zero items inside the furnace. The fuel item can be burned and turned into a negative item.
 * uncensored items in Minecraft China - taking a regular world containing items with normally censored names (Taiwan as an example), and updating it to the China equivalent
 * Discovered Multiple Page Invalid Written Book - From https://bugs.mojang.com/browse/MC-67915, a book upgraded from 1.7 to 14w33c and still has the text for the pages in an invalid format
 * Extra durability golden hoe
 * https://discord.com/channels/761001494514237490/770720287872253962/864036387590242324
 * pre-18w21a enchanted items. As of 18w21a ench tag is converted to Enchantments and numeric enchantment IDs are converted to string IDs. This can be skipped that by directly upgrading from ~1.12.2 or earlier to ~21w03a-21w19a.
 * Ocean explorer map
 * Hoes can be enchanted from 20w10a with Silk Touch, Efficiency and Fortune (recontinued because of 12w49a)
 * Invalid block color on the map 20w13a non yellow bee nest maps
 * Map markers
 * Book with Text Data not Surrounded by Quotes
 * Custom dyed banners (except end city ones)
 * Book and Quill with Signed Book Tags
 * Shulker Box with Shulker Box ID Inside BlockEntityTag
 * Discontinued ominous banners:
 * Magenta/Lime banner affects 17w47b only
 * Empty Item Tag Bundle
 * Incompatible enchantments using downgrading
 * No LodestoneTracked tag lodestone compass
 * Negative Durability Crossbow link
 * Negative Durability Shield link
 * Disc 11
 * Duplicate enchanted equipment from horsemen
 * Deepslate coal ore
 * Level 0 enchants
 * Rabbit's foot
 * No nbt items from obaat
 * JE:Slimeball - since Slime became discontinued

IDV Items

 * Invalid Data Value Fence (Item)
 * Invalid Data Value Furnace (Item)
 * Invalid Data Value Hay Bale (Item)
 * Invalid Data Value Infested Stone (Item)
 * Invalid Data Value Jack o' Lantern (Item)
 * Invalid Data Value Jukebox (Item)
 * Invalid Data Value Leaves2 (Item)
 * Invalid Data Value Lit Furnace (Item)
 * Invalid Data Value Pumpkin (Item)
 * Invalid Data Value Sapling (Item)

Item Duplication Methods

 * Lead dupe using nether portal
 * Armor stand dupe
 * Relog dupe

Entities

 * Tipped Arrow Without Particles (Entity)
 * Vex in Boat
 * Waterlogged Falling Scaffolding https://www.youtube.com/watch?v=c2bCLCLgNHY
 * Waterlogged Falling Dripstone https://www.youtube.com/watch?v=c2bCLCLgNHY
 * Baby Piglin Holding Leather
 * Named Non-Persistent Mob
 * Persistent Zombified Piglin and Persistent Zoglin
 * From 20w07a to 20w08a because of
 * Zombified versions require upgrading to later version ( exact version)
 * Named Bunny With No Persistence
 * 14w27a-14w33c In the snapshots that allowed for killer rabbit spawning there's an even rarer type of rabbit. These look exactly the same as regular rabbits but have the name "entity.KillerBunny.name".
 * Ownerless Projectile
 * Can be obtained upon updating from 1.12 to 1.13, projectiles used nick to assign owner, now it's UUID.
 * Non-Persistent Enderman Holding Block
 * Mob angry at (may be not discontinued, all)
 * Minecart Storing Items
 * Multiple Ender Dragons Chunk resetting,, , sending dragon to unloaded chunks
 * Multiple Wandering Traders
 * Every mob that pick ups items can be made persistent by going into version where this item does not exist or giving negative items, same for blocks with endermans
 * Armor stand with too long on fire time
 * Armor stand below void
 * NaN Motion Shulker Bullet
 * sth wrong with old villagers
 * Non persistent jockey holding holding gold nugget
 * Persistent chicken jockey
 * Persistent zombie villager
 * Vindicator Holding Wooden Axe
 * Leash knot attached to no entity
 * Non-persistent mobs with custom equipped armor
 * Splash potion entity with effects
 * Armor Stand with Inflicted Effect
 * Wild and Hostile Wolves can be leashed
 * Non-hostile wild wolves and ocelots cannot be put on leashes check if this is a bug or it existed always.
 * Johnny Vindicator with Invalid Name
 * Human
 * Damage 6 Phantom
 * Canpickuploot0 mob with invalid enchantments on gear
 * Item frame and Painting/two paintings on the same block
 * Horses, rabbit, parrot, llamas and sheep generate with default color / variant only
 * Desert rabbits were the wrong color, but now they are missing
 * Skeleton horseman with additional armor
 * One page with "Mobs with only certain armor pieces"?

Need More Info

 * Mobs with only certain armor pieces
 * Different HP/armor resistance Zombie Pigmen???
 * Hardened concrete falling sand entity, 16 variants (Video)
 * All gravity block falling sand entities, and gravity block swaps like hard concrete (eg. Gravel, dragon egg, anvil, sand, concrete powder)
 * Can be made permanent entity using bubble column, cobweb, slime block contraption, block 36, etc
 * Zombie Pigman Villager - In 12w32a, zombie pigmen would spawn missing part of their skull texture. This signified the IsVillager tag, and a profession. This pigman is possible to be cured
 * Villagers In The Nether Pre 12w34a - This requires zombie pigmen from before 12w32a to be updated to 12w32a, at which point they will convert to villagers due to a presumed curing bug

Recontinued

 * Natural Iron Golem
 * Armor Stand (Entity)
 * Item is Horse Inventory server only
 * Persistent Witch
 * Guardian
 * Non-patrolling or raiding pillagers
 * Shulker bullet
 * Villagers with 4+ slots taken by items

Blocks

 * Frozen Tick Chunk FX video
 * Level 7 composters can be preserved if pushed by a piston before 19w04a, and do not convert to level 8 composters in subsequent versions
 * Instant Tile Tick
 * Iterrupted scheduled tick in b1.9p5 by relogging
 * Cactus Next to Any Block additions:
 * Dry sponge next to water:   https://minecraft.fandom.com/wiki/Sponge#History
 * Skull Update Suppression
 * Flowing Water Without Water Source
 * Additional Entrance Gateways
 * Using block entity deletion, you could replace exit end gateways with new entrance gateways, allowing one-way connections from the main island to the outer ring.
 * Incorrect Loot Table blocks
 * Bark
 * Dry sponge adjacent to waterlogged water plants
 * From Beta 1.5_02? to Beta 1.5_02 (server exclusive)
 * Leaves with decay tag
 * Floating water columns
 * Snow layer on different blocks
 * Pressed Wooden Button
 * Double wall state bell
 * Infdev Sign
 * Budded Powered/Activator Rails‏‎
 * Different Height End Portal
 * Incomplete End Portal
 * Invalid Data Value Leaves (Block)
 * Jungle Leaves (Block)


 * Piston Head (Block)
 * https://discord.com/channels/@me/881477212228968468/881479092921323540
 * https://www.youtube.com/watch?v=f3gmdk3yRVI
 * https://www.youtube.com/watch?v=f3gmdk3yRVI


 * Headless Piston
 * https://discord.com/channels/@me/881477212228968468/881479092921323540
 * https://www.youtube.com/watch?v=iDyg5vk9eis
 * https://www.youtube.com/watch?v=iDyg5vk9eis


 * DFs possible by Marpace/Panda 1994 machinery
 * Additional end crystals - this method stops working in approximately around 15w31a, end crystal items can be obtained from 15w44a
 * Additional limited ores - if you build this device with some stone blocks in front, you have the added extra that the terrain populates with ores and the stone variants.
 * https://discord.com/channels/761001494514237490/781062952014053427/869957645694550096 MCDF discord


 * Bookshelf
 * Jungle Sapling (Item)
 * Flowers
 * Jungle Sapling
 * Stone Brick Slabs

Light Level

 * Light suppression
 * Waterlogged blocks does not decrease light level
 * From 13w05a-1 to 13w05a-2 destroying jukebox with disc inside crashes game, leaving dark spot below jukebox.

Single Block

 * Has disc true jukebox with no disc inside and vice versa
 * Block transmutation
 * Enderman placing DV 1/has disc true jukebox
 * bottled brewing stand with no bottles inside and vice versa possible with block transmuation, exactly 56 combinations (8 DVs * 8 bottle combinations - 8 valid combinations)
 * No Burn Time Lit Furnace
 * Placing lit furnace (by player using item or by enderman)
 * 6 sided piston
 * From Beta 1.7 to Beta 1.8.1, placing a furnace in front of a piston, budding it, and then starting to smelt something, pushes the lit furnace and makes it perma lit.
 * Attached tripwire with no opposite attachements
 * Directionless wall
 * Redstone Connected Only to One Side
 * Can be made "up" if using chunk regeneration redstone with air above is going to be made facing a full block, then redstone can be placed on that block.
 * Liquids On Layers Y to Y
 * In Classic 0.0.23a and Classic 0.0.23a_0 placing a sand above liquid will place that liquid on the sides of the sand.
 * https://discord.com/channels/761001494514237490/781062952014053427/877145014717775893
 * Pernamently triggered dispenser/dropper
 * Undestructible, unmovable, unreplicable blocks in invalid places
 * Generation changes, block items, unbreakable block removal methods, piston pull bug, changing fountain position by placing/destroying blocks
 * List of random bugs:
 * Sideways acacia, jungle, birch, dark oak and spruce log
 * Jukebox with disc inside
 * JE:Invalid Data Value Stone Button (Block) putting button on top of a block while there is a block next to a button, will make it have DV 6. Alpha v1.0.1_01
 * Prob replicable with update suppression
 * Powered Daylight Sensor in the End/the Nether
 * Placing daylight sensors in the nether prior to 13w02a leaves them powered.
 * Arrow transmutation
 * Open unpowered iron door by upgrading to 14w04a+
 * Open unpowered iron trapdoor door to 17w47a+
 * Chorus plant connected to nothing/only top
 * https://discord.com/channels/761001494514237490/761009250217492501/905147167193309274
 * https://youtu.be/ztkT0YeIPx0?t=674
 * Powered closded iron door
 * Obtaining in survival
 * other method
 * idv doors
 * Palette corruption

Block Entities

 * Chest with Spawner Data‏‎
 * Block36 containing Furnace/Lit Furnace
 * Block36 containing Crying Obsidian - In 20w09a-20w11a Crying obsidian was movable. By pushing it into the world border during these snapshots you are able to keep it as a block 36 state
 * Block36 containing Obsidian preserved using the same world border method from FX
 * Other invalid b36s:
 * Spawner Chest[Chest Block with Spawner Data] - Made by mesa mineshafts and buried treasure generating in the same location, range is roughly 18w10 - Present
 * Block Entity-Less Blocks https://www.youtube.com/watch?v=WlYPR-Z_dyg    updating MCEDU turtles(to have wall mounted banners, normal banners must be downgraded previously)    gateway
 * Forced Spawner Generation
 * https://www.youtube.com/watch?v=OnsBTC5MNW8&t
 * Same page for pig spawner generation?
 * Overworld spawners w/o CustomeSpawnRules tag in 1.18exp snaps
 * Invalid Item in Beacon Slot
 * Extinguished campfire in the nether recontinued in 19w08a
 * Tile entity blocks doesn't work, what's going on
 * what's going on
 * what's going on
 * what's going on
 * Invalid chest combinations
 * Potted Flower Pots
 * what's going on
 * what's going on
 * what's going on
 * Multiple end gateways linking to the same exit gateway
 * End return portals don't return you to the centre End Island
 * Cheap block entity swap
 * In b1.8pre1 multiplayer you can't break blocks, you can place certain blocks like torches
 * Active beacon/with items inside

Outside World Border Stuff

 * Dragon egg can teleport to outside the world border
 * You can set your spawn point outside the world border using a bed or respawn anchor
 * Half bed can be placed outside the worldborder
 * Can place/take water/lava/lilypads outside worldborder and inside spawn Protection
 * Can get out of 30,000,000 area
 * You can get outside of the worldborder by mounting a rideable entity (boat, pig, etc.) outside of it
 * Boats can be placed outside the worldborder
 * Exiting a minecart / boat can put the player outside the border
 * Player can interact with entities outside the worldborder

Non-waterlogged blocks between source blocks

 * This used to be normal up to 18w14a~
 * Chains
 * Lighting rods

Generation

 * Some blocks in ocean ruins generate with waterlogged:false
 * stalagmites with air in the water

Floating Support Blocks

 * Removing a block with a Redstone Torch on it will not remove the Redstone Torch
 * Floating torch (and other blocks)
 * Torch placed on half block when placed against half-slab
 * Floating block using any plant
 * Double-tall plants do not cause updates when broken
 * Vines are placed on opposite side
 * Lever on Slab is upside down
 * Lakes generate through village
 * Wrong Orientation for fire created on nonflammable block's side
 * Flint and steel and fire charges can place fire at invalid positions
 * Dispensers and Flint & Steel
 * Nether sprouts don't break without supporting block
 * Preexisting vines on east and west sides of blocks are rendered at the wrong face of the block (floating)
 * From 17w47a to some version beds needed support.
 * Vines orienting improperly in inside corners
 * Sea pickles don't need a support block
 * Coral Plants don't break if the block underneath them is removed
 * Sticky piston does not update gravity blocks
 * Plant placement in pre-classic to indev.
 * Ladders can be placed on any block when used with stairs
 * Gravity-affected blocks, such as sand, do not fall when the block underneath them is pulled by a piston
 * Torches in mineshafts/strongholds are not always attached
 * Glass panes, fences, iron bars and cobblestone walls sometimes fail to upgrade
 * Upgrading turtles or advanced turtles from minecraft edu converts them to banners, to have wall mounted banners, normal banners must be downgraded previously
 * Spore blossom and hanging roots, only in 21w10a
 * Sticky piston and minecart track interaction glitch
 * https://www.youtube.com/watch?v=yyWTc424daA
 * Both floating and on invalid block - Downgrading redstone from a1.0.1_01 to inf630-2, turns it into gear, you can remove the block below gear, after upgrading back redstone will be floating
 * Ceiling Lever requires any block next to it to not be destroyed, after updating its on the ceiling with invalid support/no support.
 * Invalid Data Value Stone Button (Block) transforms into normal button, can be floating afterwards
 * It is possible to create floating twisting and weeping vines
 * JE:Block Replacement Bypass
 * Updating JE:Invalid Data Value Stone Button (Block)
 * 14w26b
 * in 17w48a pistons can pull carpets on top of invalid blocks
 * Some Mangrove Propagules float after leaves decayed
 * May require downgrading

Generation

 * Village lamp post floating torches
 * Akward Stronghold torch placement
 * Village lamp post torches attached to wrong block.
 * Torches placed by world gen are unattached (Villages, Stronghold, Mineshaft, End exit portal)
 * Cocoa Beans have wrong orientation
 * Parts of structures replaced by water or lava lakes
 * Grass / Flowers / Snow are placed incorrectly in newly created chunks
 * Pointed dripstone can generate floating at transitions between local water levels
 * Bamboo grows in lots of inappropriate places in Bamboo Jungles
 * Floating grass can still generate above lava lakes
 * Floating grass can still generate above water lakes
 * Floating mineshaft rails due to overlapping structures
 * Flotaing Pointed dripstone blocks
 * Amethyst crystals generate floating if clipping into another structure
 * Terrain can generate inside of structures, such as village houses; grass spawning on floor
 * Snow layers can still generate floating over lakes
 * Glow lichen can generate floating inside underground structures
 * Vines can sometimes generate floating when intersecting underground structures
 * Vines can generate floating in midair
 * Procedurally generated bells in villages do not connect to blocks correctly
 * Bells in abandoned villages have incorrect block state
 * Strongholds generate floating and without walls, floors, or ceilings when inside caves
 * Cocoa Bean Glitch
 * Vanilla structure files aren’t updated yet causing missing/wrong blocks
 * Cave Vines can generate without supporting blocks
 * Plant is unsupported when a mineshaft generates under it
 * Back of ladder missing - stronghold generation
 * Trees from old chunks get cut off at new chunks
 * Abandoned Mineshafts don't delete dripstone in certain situations

Support Blocks on Invalid Blocks

 * Can't place doors, rails, buttons, pressure plate, redstone, etc. on soul sand
 * Inconsistency: Ladders and tripwire hooks cannot be placed on the sides of redstone blocks, observers and target blocks
 * Torches can't be placed on iron bars or glass panes
 * Cannot place sea pickles on soul sand
 * Torches don't place properly, get instantly moved to adjacent wall
 * Torches can be placed on transparent blocks, technical blocks, slabs
 * Placing torches on other torches
 * Dead bush on dirt by upgrading shrub
 * Snow layers on barriers
 * Using bone meal on anything underwater places sea grass on it
 * When removing water from base of Small Dripleaf, the block stands without water untill a block update
 * Dripleaf can be placed on farmland in 21w43a+
 * From 21w43a restricted big dripleaf placement to clay, grass blocks, dirt, farmland, moss blocks, rooted dirt, podzol and mycelium.
 * Weeping vines plants can be replaced by weeping vines "sapling" (small block) by just right-clicking
 * Big Dripleaf can be rotated incorrectly by breaking and replacing it
 * Weeping and twisting vines, bamboo, and kelp can be replaced by "saplings" by breaking and placing the block at the same time
 * Weeping and twisting vines can replaced by any block
 * Can't put flower pots on glass blocks
 * Flower pots can be placed on EVERYTHING, even air
 * Plant placement in classic to indev.
 * Lily pads can now be placed on ice and frosted ice, but will not stay
 * Small support blocks don't break when trapdoor opens in 17w18a
 * Vines under trapdoors block them
 * Vines cannot be placed below non-solid blocks
 * Strange vines behaviour
 * Vines use opposite facing value when trying to spread in corners
 * Levers / buttons placed on the trapdoor are dropped if pressed recontinued, read first comment
 * Tripwire Hooks and Ladders can be placed on blocks that they should not be able to
 * Ladders can be placed on transparent blocks if a solid block is nearby
 * Cannot place levers on hoppers anymore
 * Ladders only go on adjacent block
 * Ladders can't be placed above each other/drop when receiving block update
 * Levers cannot be placed on pistons anymore, 17w47a changelog
 * Ladders can be placed on any block when used with stairs
 * Kelp can be placed on transparent and non-full blocks
 * Wither roses can be placed on unusual blocks like hoppers
 * No longer able to place buttons or levers on pistons
 * Buttons and levers can be placed on the bottom of hoppers
 * Vines cannot exist on the sides of glass or stained glass, but can on other transparent blocks
 * Snow can be placed on top of fully grown wheat
 * Torches can be placed on azalea
 * Some blocks should not be placed on azaleas (vanilla parity)
 * Blocks not converting correctly from 1.12.2 to current snapshot
 * Can't place buttons on top of redstone blocks
 * Cannot place buttons under stairs or slabs, or ontop of upside down stairs or slabs
 * Levers Pop Off Non-Solid Blocks
 * Rails floating on top of end portals
 * Plants and mushrooms can be placed on top of snow from 1.18exp2 to 1.18exp7
 * Cocoa beans can generate on invalid blocks
 * Can't put Flower Pot on Piston
 * Railroad track and minecart spawn on spider web
 * in inf607 you could place ladders anywhere
 * Upgrading old worlds causes vines to have the wrong block state
 * Unloaded dragon egg can replace any support block
 * Candles could be placed on non solid blocks before 20w48a
 * Can't place bells, buttons, lanterns, levers, torches, redstone torches, or doors on top of hoppers
 * It was changed in 17w47a~, later in 1.14 you also cannot place doors that can be visually placed like doors
 * Fire can no longer be placed on hoppers
 * in 17w48a pistons can pull carpets on top of invalid blocks

Generation

 * Flowers can generate on large plants near lakes
 * Water below lily pads is replaced by wooden planks village paths
 * Lily pads generate on blocks within structures
 * Lily pads can generate on land
 * Bamboo grows in lots of inappropriate places in Bamboo Jungles
 * Pillager outposts can spawn with grass on the ground floor
 * Dead bush generating on orange (and possibly blue) terracotta in desert temple
 * Dead bushes generate in water
 * Desert village generates cactus blocks at invalid locations
 * Grass, flowers and berry bushes can generate on path blocks in villages
 * The tall grass in the plains village structures doesn't take the block it spawns on into consideration
 * Village paths generate under and around sugar cane
 * Flowers/tall grass being placed on top of Gravel by the World Generator
 * Grass, ferns, and flowers still generate on the wrong blocks on village paths
 * Savanna village farms generate crops on grass and dirt paths
 * Pre 1.14: Terrain inside villager hut
 * Terrain can generate inside of structures, such as village houses; grass spawning on floor
 * Pillager outposts can spawn with grass on the ground floor
 * Grass & Flowers can generate on the magma and netherrack from ruined portals
 * Grass, tall grass, flower, double flower, fern, large fern and tree can generate on sand or gravel
 * Kelp can sometimes generate with two tops
 * Kelp spawns on trapdoors, stairs, slabs and chests on sunken ships
 * Sea grass, kelp and coral can be generated on magma blocks
 * Kelp generates on top of Magma Blocks
 * The base of farms in desert villages are composed of dirt
 * Bamboo can generate on melon
 * Bamboo could generate underground when generating in non-bamboo jungles
 * Dead Bush can generate on sandstone
 * Grass & Flowers can generate on the magma and netherrack from ruined portals
 * Glow berry bush naturally generated on amethyst bud
 * Cave vines can generate hanging on pointed dripstone
 * Cave vines can sometimes generate hanging on cobwebs
 * Decorations can occasionally replace parts of mineshafts when generating

Full Block

 * Full Block Cactus
 * Full Block Leaves
 * Full Block Scaffolding
 * Full Block Conduit
 * Full Block 7 Snow Layers
 * Only affects top
 * Full Block Lectern
 * Only affects top
 * Full Block 8 Snow Layers
 * Doesnt exist probably (ask crab)
 * Full Block End Portal
 * Full Block Soul Sand
 * Full block glowstone, glass, panes, leaves
 * Stair side
 * Grindstone
 * Stonecutter
 * Full Block End Portal Frame

Fire

 * Fire on Soul Soil
 * Cannot set the top of soul sand on fire
 * Lava spreads blue fire at invalid locations
 * Flammable blocks can catch on blue fire in Soul Sand Valley biome
 * when crimson roots on soul soil are caught on fire it is blue fire

Invalid Nether Portal Configurations

 * Nether portal doesn't fully break when one or more blocks are destroyed Unbreakable block removal method or TNT can be used
 * Nether portal blocks do not generate correctly
 * X-axis portals break when upgrading from 1.12.2 when certain blocks are above/near them

Floating Gravity Blocks

 * Floating block using any plant
 * Floating anvil using TNT
 * Pumpkin and melon vines disappear on logout/relog
 * Sticky piston does not update gravity blocks
 * 2 block tall flowers generated in previous version removes the 2nd block
 * Sand could be placed on top of 2 block tall plants.
 * Placed gravity blocks at specific coordinates at extreme distances (e.g. world border) would not fall (1.7.10) - research needed

Invalid Flowing Liquid

 * Waterlogged trapdoors do not update properly when opened
 * When their block state changes, waterlogged blocks don't remove water they let through
 * Placing a slab to stop the water flow doesn't remove the water
 * Lava flows towards gaps even if they can't be reached
 * Water sources do not target low level areas six or more blocks away from them when flowing
 * Sugar cane can be placed underwater
 * Water in tall sea grass doesn't flow
 * Force-waterlogged blocks don't spread water
 * Conduits are waterlogged when placed out of water
 * Waterlogged dripstone does not update
 * Blocks that are placed in downwards flowing water don't properly update water flow
 * Water updates are inconsistent
 * When Ice is melted the water doesn't flow
 * Sponges suppress updates, can cause crash
 * Waterlogged water goes through Stairs
 * Water flowing onto waterlogged blocks spreads outward, rather than stopping
 * Water doesn't flow when on top of empty waterlogged blocks
 * Water flow search mechanics doesn't count waterlogged blocks as closest flow destinations
 * Shortest flow path of water attempts to go through blocks that can be waterlogged
 * Flowing water doesn't update properly when sponges soak up a source block
 * When their block state changes, waterlogged blocks don't remove water they let through
 * Sticky pistons do not update blocks they cannot pull
 * Water does not flow out of waterlogged scaffolding
 * Water sometimes flows in unexpected directions
 * Water incorrectly flows toward holes/lower levels, even when they're covered.
 * Waterlogged blocks don't help create new water source blocks or react with lava
 * When putting a sign in front of water it keeps running
 * Air Blocks floating in Water
 * Water source block gets destroyed when water flows on top of it
 * Water does not flow sideways when there’s no block below it
 * Water source block gets destroyed from downwards flowing water
 * Sea grass changes to air pockets when upgrading from 18w16a to 18w20a+
 * Kelp isn't completely removed when sponge removes the water
 * Water doesn't destroy carpet
 * Waterlogged Scaffolding keeps Waterlogged state when falling
 * When there is water above a water source, other water sources adjacent to the water source flow outwards
 * Water with blocks above will convert to flowing water for no reason
 * "Chain Blocks" don't have a "waterlogged" state
 * Water behaves as if moss blocks were air
 * Bonemealing big dripleaf in flowing water doesn't update the water
 * Liquids sometimes do not propagate
 * Floating water above tall grass
 * Hanging roots
 * 21w05a none moving water source
 * Cave vines can generate into water
 * Non flowing water from coral floating coral goes to floating support blocks

Generation

 * Water can border caves on chunk borders
 * Villages spawn on top of floating islands, holes, and ravines
 * Village structures generate over air blocks
 * Plains and Desert village farm generates without support blocks for water
 * Amethyst Geodes cause floating water/lava to generate when intersecting water/lava caves/pools
 * Floating water / lava above caves / cave carver doesn't update water
 * Still lava generates near Nether lava ocean
 * Isolated water block floating in mid-air
 * A water cross generated over a crevices
 * Floating water caves in caves under the ocean
 * Lava blocks from "Lava Aquifers" don't get updated when a cave cuts through underneath them
 * Lava can generate floating in caves
 * Non updated lava layers that rarely generate in Nether wastes, crimson forests, and warped forests
 * Old cave and ravine generation gets cut off unnaturally on chunk borders near water
 * Floating water due to river biome over ravine
 * Floating water generates excessively in lush caves
 * Aquifiers sometimes create air pockets
 * Some water in caves will not start flowing
 * Water generates wrong when next to land and needs to be updated to work.
 * Liquids in generated structures don't update
 * Farmland water not updated in slopes
 * Ocean ruins and shipwrecks spawn with air pockets
 * Water not filled in above ocean ruins
 * Dungeons that generate at lava level will cut through the lava creating an unnatural wall
 * Liquids in aquifers occasionally do not flow correctly
 * Air pockets can be made when a large amount of sand is updated under coral
 * Water from old chunks don't properly propagate into new chunks
 * 14w26b
 * Infdev and Alpha holes in the world below y=0 after conversion since 21W43A
 * Floating water generates around ravines
 * Villages can cause water within swamps to generate in invalid states on slopes

Water Touching Lava

 * 17w17b water flowing around lava w/o cobblestone
 * Lava on top of water doesn't turn water into stone
 * In 0.0.12a_03, water could naturally generate under lava.
 * Water could normally touch lava before Infdev 20100617-1.
 * Third level of flowing lava will not create cobblestone when coming into contact with water
 * Lava does not always turn down to obsidian when mining magma block
 * Water and lava influence the flow direction of each other when touching

Generation

 * Lava can appear under the ocean
 * Water does not generate obsidian during the world generation

Invalid Bubble Column Arrangement

 * Bubble columns stay when removing magma block
 * Bubble columns are not created when pouring water over magma block
 * Bubble columns don't update when placing magma blocks or soul sand above them
 * Non-existent Bubble Column - Placing 3 or more blocks around the water source immediately above soul sand or magma will not create a bubble column from 18w07a to at earliest 18w08a. Updating this to 1.13.2 will sometimes not update the water, resulting in no bubble column where there should be one.
 * No bubble columns before 18w07a
 * Bubble column starting only from 2 water blocks in first versions
 * Bubble columns made by Soul Sand only appear every other block
 * Waterlogged blocks such as fence sign ladder etc, will not allow bubble columns to spawn next to them

Generation

 * Magma blocks do not initially generate bubble columns in ruins

Concrete Powder Next to Water

 * Concrete powder does not turn into concrete when letting it fall beside water

Half Block

 * 2 block tall flowers generated in previous version removes the 2nd block
 * Bed can overlap when placed on grass
 * When placed next to a cactus, the head of bed remains same
 * Mushrooms and crops cause bed to drop; leaves "head" of bed behind
 * Mushrooms and Crops cause double plants to drop; leaves "head" of plant behind
 * Observer block causes bottom half of bed to break
 * By placing a bed at the same time as throwing it away makes it a half bed.
 * Spinning while placing a bed creates a triangular bed
 * Sometimes beds take strange shapes when placed
 * Placing double-grass on the lower half of a double-grass block removes the upper half
 * Big dripleaf stem remains after breaking a stem or leaf above it
 * Double plants can be placed at and grow at y = 255 resulting in incomplete double plant
 * When grass / ferns / fungi are bonemealed as if to grow past the build limit y=255, there is no warning, and the taller part of the plant is cut off.
 * Cave vines can generate without tip because prioritize_tip option is negated
 * https://www.youtube.com/watch?v=yyWTc424daA
 * Unloaded falling dragon egg can make half blocks
 * Double chests becoming invisible or separating with redstone
 * Mangrove tree roots do not update blocks around them when generating

Generation

 * Parts of structures replaced by water or lava lakes
 * Tall seagrass only generates lower part when ocean monument is in the way
 * Farms in savanna villages can spawn inside of village houses
 * Lakes generate through village
 * Terrain can generate inside of structures, such as village houses; grass spawning on floor
 * half-sunflower
 * Double plants get generated without bottom part
 * Kelp can sometimes generate with no top
 * Sea grass doesn't generate correctly above stairs
 * Sea plants generate directly under or cut off by ocean ruins
 * Bottoms of large ferns and tall grass are generating in place of regular ferns and grass in taiga biomes
 * Vanilla structure files aren’t updated yet causing missing/wrong blocks
 * Upper half of tall grass can generate without the lower half in villages
 * Decorations can occasionally replace parts of mineshafts when generating
 * Rooted dirt can replace cave vines

Invalid Wall/Pane/Iron Bar/Fence Connections

 * All full block stuff
 * Wall Connected to Nonfull Block‏‎
 * Wall Disconnected from Iron Bars‏‎
 * Wall column not updating
 * Conduit connects to iron bars and glass panes
 * Fences/panes/walls/bars/torches connect to a number of non-solid blocks
 * Glass panes connect to sea lanterns and glowstone
 * Glass panes & iron bars no longer connect to glass
 * Wooden fences connect to nether brick fences
 * Glass panes & iron bars no longer connect to glass
 * Fences and walls now connect to melons, pumpkins, and jack-o-lanterns
 * Pushing blocks with connections doesn't update them
 * Fences and walls connect to closed shulker boxes
 * Fences and walls do not connect to the bottom of shulker boxes
 * Blocks that connect don't connect to honey blocks
 * Fences do not connect to dirt paths
 * Blocks not converting correctly from 1.12.2 to current snapshot
 * Waterlogged walls "connect" to water source blocks above
 * Stacked walls create pillars when they should not, depending on the order of placement
 * Soul "Lights" do not update walls
 * Walls don't stack properly in some directions when placed next to blocks
 * Walls don't create pillars with string / tripwire above
 * Warped fences and Crimson fences don't connect with other fences
 * 20w15a wall changes
 * Walls don't behave normally when next to soul sand
 * Iron Bars don't fully connect to walls
 * 20w17a wall changes
 * Animal pen fences don't connect to blocks
 * Fence on plains_shepherds_house_1 generates connected
 * Panes used to be cross shaped by default.
 * Glass panes, fences, iron bars and cobblestone walls sometimes fail to upgrade
 * Walls connect vertically to blocks they refuse to connect to horizontally
 * Fences don't attach to smokers in Blutcher Snowy Tundra Villages
 * Upgrading Etho Slab
 * TNT insta ignition trick (put a tnt next to a wall while there is a redstone block next to the tnt)
 * Fences, iron bars, and glass panes often use an incorrect block state after conversion
 * Walls can occasionally turn invisible after upgrading old worlds

Generation

 * Mineshafts don't generate support blocks when a block is above it
 * Fences, glass panes, iron bars, stairs, and melon/pumpkin stems in structures generate with wrong block state
 * Structures placed by structure blocks do not update connecting blocks on the outside or inside of the structure
 * Wall incorrectly placed on certain taiga houses
 * Wooden fences can occasionally generate in invalid configurations in mineshafts

Invalid Stem Connections

 * Blocks not converting correctly from 1.12.2 to current snapshot

Generation

 * Fences, glass panes, iron bars, stairs, and melon/pumpkin stems in structures generate with wrong block state

Invalid String Connections

 * Tripwires occasionally have incorrect block states after upgrading old worlds

Invalid Stair Connections

 * Blocks not converting correctly from 1.12.2 to current snapshot

Generation

 * Village stair not connecting
 * Certain snowy village houses have unconnected stairs
 * Corner stairs can connect outward when inward connection was expected

Invalid Rail Connections

 * Placed rails are not immediately updated when connecting to other rails
 * Normal rails don't adjust to attach to other types of rails
 * Rails update other rails before checking if they are in a valid location when moved by pistons
 * Sloped rails can connect to air
 * Blocks not converting correctly from 1.12.2 to current snapshot

IDV Blocks

 * Invalid Data Value Chest
 * See Invalid Data Value Item (Item)
 * Smooth Double Stone Slab + transmutation
 * IDV ladder (0)

Pernamently Powered Blocks

 * Apply this bug to every one, works even from 1.17.1
 * Apply this bug to every one
 * Permanently Powered Observer
 * Button
 * update suppression

Invalid Redstone Dust Configurations and States

 * Weird redstone configurations (Via 1.16 redstone changes)
 * Not updating after broken by piston
 * Redstone connects to Observer Blocks on sides
 * Redstone dust doesn't update shape of connecting redstone dust when going up onto transparent blocks
 * Redstone doesn't change direction when connected downward
 * Blocks not converting correctly from 1.12.2 to current snapshot
 * Connected redstone does not properly upgrade from older versions

Generation

 * Dots instead of lines in jungle temple
 * Crosses instead of lines in jungle temple

Invalid Powered Blocks

 * Redstone not updating other redstone if his neighbour is directly powered. https://www.youtube.com/watch?v=XUj1OWs2TrI
 * Repeaters can't be locked up to 12w41b
 * Inactive detector rail outputs redstone through block


 * Invalid comparator readings
 * Negative items, overstacked items and removed items.
 * Comparator doesn't update when a hopper takes in only part of an item stack
 * Adding an item to a hopper with a dropper does not change comparator state
 * Comparator coming off of chests, droppers, hoppers ... behave strangely.
 * Adding items to brewing stand using dropper does not change state of comparator
 * Hopper did not read cauldron and end portal frames before 13w18a
 * Stuck redstone comparators
 * Comparator doesnt output signal when powered from back 13w01a
 * Comparator side input does not recognize all types of redstone power sources
 * Comparators do not update their output signal
 * Breaking a Container with Items that is connected via a solid block with a Comparator does not update the Comparator
 * Comparators trying to lock Repeaters even if their output is 0 (graphical)
 * Invalid comparator output from cauldron with lava.
 * Comparator does not detect items in barrels
 * Comparators are default "powered"
 * Comparator outputs "pulse" when side signal is on
 * Comparator is miscounting Hopper's contents
 * Comparators no longer work as expected reading containers through powered blocks
 * Comparators do not update correctly in some cases
 * Comparators no longer work as expected reading containers through powered blocks {[bug|171079}}
 * Water, Signs, Vines, Torches etc. in the same block as item frame break item frame's redstone signal
 * Redstone comparator messes up
 * Comparators didn't use to read item frames


 * Breaking a repeater with a piston pointing at a block won't stop the circuit
 * Redstone cross with nothing around it https://minecraft.fandom.com/wiki/Java_Edition_RC1#Blocks
 * Recontinued ofc
 * Powering 2 pistons extends the wrong piston
 * Same redstone line, two different redstone level
 * Activated detector-rails moved by a piston keep their activated state
 * A powered rail that should be unpowered
 * BUDedd rails
 * Powered Rails not updating
 * Powered rail doesn't depower when reoriented
 * Redstone block and torches don't power dispensers, droppers, TNT and Noteblocks
 * Upper part of a Door does not open when placing a Block of Redstone beside it
 * Placing a Redstone Torch/Block next to a rail junction does not change the rail direction
 * Powering rail junctions from the side no longer updates the rail immediately
 * Placing a solid block near TNT and above redstone torch won't update the TNT
 * Redstone blocks emit power through blocks
 * Redstone blocks don't update adjacent blocks' power state correctly
 * Blocks given redstone power do not power nearby redstone until the wire is updated
 * All redstone components can become stuck in a powered state when indirectly unpowered
 * Pistons are no longer (redstone) transparent
 * Pistons can conduct redstone signal while retracting
 * Soul sand doesn't conduct redstone
 * Redstone components sometimes don't get updated properly
 * Observers don't trigger twice when chained and moved
 * Observers don't update redstone properly
 * Placing wet sponges in the nether does not update redstone
 * Redstone could connect diagonally through blocks in Alpha v1.0.2_01
 * Redstone torch used to strong power blocks on sides in Alpha v1.0.1_01
 * Redstone used to connect to redstone torch next to block its on, Alpha v1.0.2_01 and below (test last version)
 * Redstone changing orientation doesn't update previously powered blocks correctly
 * Redstone wire receiving level 1 power from a block, pointing at another block with wire on it will not power that block
 * Top piece of staircase redstone dust doesn't power blocks on the same height in the direction it is powered from unless only connected to something on the other side
 * Redstone wire uses different criteria for connecting visually and logically
 * Observer lets redstone dust pass (is a non-solid block with solid top face)
 * Redstone doesn't connect vertically on moss blocks
 * Target blocks are transparent and do not transfer redstone signals
 * Target block didn't redirect redstone before 20w18a
 * Amethyst blocks don't conduct redstone
 * Redstone not in straight line when connected to redstone repeater in Beta 1.8 prerelease 2
 * Repeaters do not update properly
 * A Comparator can lock a Repeater, but the Repeater doesn't look like it is locked
 * Ender dragon head not animated when powered using comparator
 * Hoppers become stuck on world reload at chunk borders
 * Blocks keep the redstone state when breaking a comparator that powers that block
 * Observers can cause blocks to be stuck in the powered state when being pushed by pistons
 * Not powered Iron Door has status 'powered: true'
 * Doors won't update with redstone
 * Placing fence gates right beside a redstone source will not update them to the open state
 * Trapdoors are not toggled by pressure plates on slabs
 * Trapdoor is closed when redstone repeater is one block below and powered.
 * Doors behave inconsistently when receiving updates
 * Trapdoors get a redstone update when being pushed/pulled next to a power source, but not when being pushed/pulled away from it
 * Iron trapdoors stay on after breaking power source, until updated
 * Placing a bell next to a redstone source doesn’t update the powered state until it receives a block update
 * Fence gates lock closed, and will not open from pressure plate activation.
 * Moving a powered fence gate with a piston doesn't properly update the fence gate
 * Activator rails not updating
 * Powered rails and activator rails power each other from 15w46a to 15w47c
 * Powered rails and activator rails placed next to a power source do not transmit power to neighboring powered/activator rails which need to change orientation before connecting
 * Noteblock don't remember that it is powered on unloaded chunk
 * Upgrading charger block to 17w06a will not depower neighbouring blocks
 * Rails are qc affected in b1.7.3
 * Repeaters and comparators don't update non-solid blocks in front of them
 * Pistons moving blocks do not properly update surrounding blocks
 * Activated detector rails moved by pistons do not update redstone correctly
 * Powered rails and activator rails do not transmit power downwards or upwards when placed next to a power source
 * Noteblock always places as powered=true until given a block update
 * Noteblock always placed as powered=false until given a block update
 * Updating to version with powered state doesnt turn it to true even if block is powered
 * Doors stay open if redstone is unpowered as soon as it powers the door when toggling from a dot to a cross
 * Scheduled ticks get lost when leaving chunks (Redstone components get stuck)

Both Item & Block

 * Soul Sand
 * https://minecraft.fandom.com/wiki/Soul_Sand#History
 * Bark
 * Brick Slabs
 * Quartz Slab
 * Recontinued from Block Transmutation
 * Nether Brick Slab
 * Recontinued from Block Transmutation
 * Jungle Log
 * Recontinued from Block Transmutation
 * nether sprouts, warped roots, warped stem, warped wart block, warped nylium, warped fungi, warped planks (slab, stairs, pressure plate, button, trapdoor, door, fence gate, fence, sign)
 * bee nest/hive with bees without entitytag
 * bee nest/hive with bees without entitytag

Methods

 * The Nether and the End Update Freeze *
 * Only affects floating blocks
 * Jukebox crashes after destroying and suppresses blocks upadates in 13w05a

Snow on Top of Snowyless Grass

 * Block of grass that grew from dirt under snow is not snowy
 * Placing snow on top of grass doesnt make it snowy in 14w04a
 * Using update suppression. Placing any block next to grass block, if snow is next to rails, will turn that grass in snowyless grass (american scientists say: but why).
 * Placing powder snow in 20w46a to on top of grass didn't use to make it snowy

Snowy Grass/Mycelium/Podzol with No Snow on Top

 * Endermen can pick up and place snowless snowy grass blocks
 * When replacing a snow layer with a grass block, podzol or mycelium, the block has the "snowy=true" blockstate
 * Grass stays snowy when shovel breaks after breaking snow layer on top of it
 * Mangrove tree roots do not update blocks around them when generating

Generation

 * Snowy grass without snow near lakes in snowy biome

Invalid Chorus Plant Configurations

 * https://www.youtube.com/watch?v=67FeP0A_lv8&t=118s
 * Update suppression
 * entire discussion here

Other

 * Powered entity detecting blocks without entity inside hitbox (tripwire, detector rail, pressure plate, should be divided)
 * 15w36a
 * Blocks on top of path‏‎    in 17w48a path can be pulled below blocks
 * Blocks on top of farmland
 * Invalid block 36s
 * TNT next to redstone source
 * Invalid block 36s
 * TNT next to redstone source

Player Data

 * End Stone Crafting Statistic
 * Regeneration V
 * Jump Boost 20
 * Potion effect previously received from golden apples
 * NaN Coordinates
 * Extreme Coordinates
 * Incorrect Mob Kills Count Statistic
 * Junk and Treasure Fished Statistics
 * Untracked Statistic‏‎
 * Negative Crafting and Dropped Item Statistics - Dropping negative items, or taking negative count items out of a furnace in 1.9 snaps will decrease the stats
 * Serious Dedication Statistic - Discontinued from 18w30b to 19w05a because of https://bugs.mojang.com/browse/MC-136400, only could be obtained during this range using discontinued 0 durability diamond hoes
 * Negative XP Level
 * Killed Player Statistic
 * 11th Air Bubble
 * Regeneration V before 15w37a
 * Bed Mined Statistic
 * Banner Mined Statistic
 * Adventuring Time Advancement Get
 * Broken elytra statistic in 1.18exp7
 * Blindness (2.0)
 * Blindness (2.0)

World States

 * World Spawn
 * Seed Manipulation‏‎
 * Seed-Structure Mismatch
 * Pre 1.18 hill and mountain biomes listed here: https://discord.com/channels/761001494514237490/770720287872253962/866043003671281704
 * Removed in 21w40a

Villager

 * Villager with no profession name
 * Villagers with “infinite” amounts per trade
 * Villagers with second buy slot removed
 * Eye of Ender Sell Trade
 * Incorrectly ordered trades
 * Combined Trade Villagers
 * Profession Nitwit‏‎ MC-146891
 * Rotten Flesh Buy Trade
 * Unlimited trades villager
 * Any Trades on Farmer Profession
 * Any Trades on Farmer Profession

World File

 * Level.dat_mcr
 * Player Folder
 * Extra Statistics File
 * Isometric screenshots from Indev
 * By updating from (1.7.6 Pre 2 - 1.7.10) to (14w02a - 14w08a), an additional statistics file that uses the format "PlayerName".json will be created.
 * Discovered U+007F in world name. Start version: release 1.1 End version: release 1.2.4 Obtained by pressing ctrl+backspace when naming a new world, it will replace the character before it. Can be combined with § in release 1.1 to become coloured. Can be upgraded to present version
 * End Dimension
 * Long Name Mobss can give invalid kill message logs
 * Cross World Game Rules

Non-Standard

 * 17w45a-17w46a commands

Terrain

 * Chunk population?
 * will probably never be discontinued but does allow for further discontinued terrain
 * Chunk borders from generation updates, future discontinued feature, will probably never be fixed
 * Sky Lands (requires downgrading)
 * 12w07a terrain (no caves, empty end)
 * Discontinued because of broken return portal.
 * 18w06a generation. lava pools with stone generating in nether, removing bedrock. upside down trees.
 * S2 E43 Puffingfish unobtained terrain

Tutorials

 * Loading Edu Mods
 * Loading 1.18 Experimental Snapshots
 * Playing 1.17 and 1.18 Snapshots
 * Loading MinecraftEDU Mod
 * Playing Minecraft China
 * Loading Combat Test Snapshots‏‎

Stuff Applying to Many Categories

 * Minecraft China Banned Words
 * Eye of Ender Entity, Use Eye of Ender Statistic?, End Portal (Block), Stronghold Bounding Box?, Silverfish Spawner, Chest with Stronghold Loot Table, The End Dimension, All the End Achievements, How Did We Get Here? Achievement, All Statistics Requiring Blocks, Items, or Entities from the End, Ender Dragon, Idestructible End Crystals, End Stone, End Stone Brick (+ walls, stairs, and slabs), Dragon’s Breath, Lingering Potions, Most Tipped Arrows (Slowness still possible from strays), Dragon Egg, End Gateway (Block), Chorus Flower, Chorus Plant (Block), Chorus Fruit, Popped Chorus Fruit, All Purpur Blocks, End City Bounding Box?, Shulker, Shulker Bullet, Shulker Shell, Shulker Box, Levitation Effect, Chest with End City Loot Table, Elytra, Dragon Head, End Rod, Dragon Fireball, Area Effect Cloud made by Player and Dragon Expect Creeper Made, , nothing except obi platform generates from 12w07a to 12w07b
 * entire nether and the end
 * No recipes unlocking on server

Conditional

 * The advancement "Two by Two" can be achieved by just breeding turtles
 * In 17w47a all entity statistics are deleted excluding total mob kills. If player killed a mob in earlier version, updating to 17w47a will delete that statistic leaving count of total mob kills 1.
 * Soul campfire recipe unlocks when obtaining a stick
 * Phantoms and slow falling potions discontinued in 19w36a

=Bedrock Edition=

World Types

 * Old World Type

Items

 * Colored Tropical Fish Bucket if its actually bucket data issue
 * Curse of Vanishing 3 on trident
 * Any replacable block as an item
 * Furnace transmutation
 * Leaves with tags
 * Item creation
 * Smooth purpur, limited to GBC
 * In 1.17.10, grindstoned pumpkins with curse dont stack with other pumpkins ( if affects compass and jack'o'lantern and unstackable items, file explorer required for last one)
 * Item data gets corrupted when items are placed in mobs' hands

IDV Items

 * enchanted/golden apples not stacking
 * cant craft thing pattern using enchanted apples from chest loots
 * ink sacs not stacking
 * ink sacs not stacking
 * ink sacs not stacking has to be tested if works in newer versions
 * damage value 4-6 and 8-10 logs
 * damage value 4-6 saplings

Possibly IDV Items

 * fish not stacking
 * mushrooms not stacking
 * sth wrong with leaves
 * azalea leaves not stacking
 * sth with banners

Overstacked Items

 * bucket overstacking for 0.7.3
 * https://mcbdiscontinued.miraheze.org/wiki/Stacked_Full_Buckets

Item Duplication Methods

 * craftable item duplication
 * chest dupe
 * crafting dupe
 * item frame dupe
 * in 0.41.0 and earlier, beetroot soups were stackable

Single Block

 * Non-waterlogged Lit Sea Pickle
 * Waterlogged Unlit Sea Pickle
 * Piston head outside world
 * Barrier
 * Ghost portal
 * Gateway manipulation
 * water in the nether
 * six sided piston
 * Waterlogged Lit Campfire
 * Not waterlogged sea grass
 * powered daylight sensor in the nether
 * Flowers logged with invalid blocks
 * Powder snow can be placed in the same space as non-full blocks
 * Ruined portals are no longer "waterlogged" from 1.18.10 according to changelog

Unbreakable Block Removal Methods

 * 2 methods
 * bamboo method
 * end crystal method
 * snow layer method
 * piston method
 * auto breaker
 * sign method
 * piston method
 * dark oak tree method
 * end crystal method
 * unloading method
 * powder snow method
 * snow layer method

Block Entities

 * any item in furnace fuel slot
 * Nether bricks, iron and gold nuggets, mushroom blocks and chorus plants can be used as fuel in furnaces


 * Mangrove Roots can be used as fuel in furnaces

Multiple Block

 * Unloaded Chunk Update Suppression
 * Breaking portal blocks do not update blocks, so liquids, used with block item can be used for floating gravity blocks and scaffoldings too
 * Dispenser Portal Slicing
 * BE BRB?
 * Mining Progress Transfer

Floating Support Block

 * Floating dripleave
 * Breaking the budding amethyst as a support block doesn't break the entire amethyst clusters
 * Floating grindstone
 * Sum method
 * Torch can be placed on side of fence
 * Placing torch against non full blocks can place it on old world border. It floats after converting to infinite.
 * Floating coral - using a sponge to remove water with corals around will not update the corals in 1.10.0
 * Glow Lichen sometimes generate floating inside stronghold and mineshaft

Support Block on Invalid Block

 * The light block can be used to place blocks that require support
 * Any block can be placed on lighting rods
 * Invalid rail slopes
 * vegetation on netherrack
 * Some blocks can be placed on candles that aren't supposed to
 * invalid block on a chest
 * From Beta 1.18.10.26 glow lichen cannot be placed on top of a frog egg
 * Frog eggs couldnt be placed on air/invalid block for some version (they turn into reserved6 later tho)
 * From 1.18.10 fire can no longer be placed on top of lightning rods
 * Breaking the budding amethyst as a support block doesn't break the entire amethyst clusters
 * Big dripleaf should only be placed on certain blocks
 * From 1.18.10 pointed dripstone can now only be placed on full faces of blocks
 * Glow lichen is now oriented the correct way when placed from 1.18.10 (has to be tested if there are incorrect states)
 * Plants float upon being exploded while in a snow layer
 * Glow lichen now correctly checks for the face of the block they are attached to be full. beta 1.18.30.22
 * Blocks such as glow lichen, torches, and redstone can no longer be placed on or attached to brewing stands. beta 1.18.30.22
 * Blocks such as glow lichen, torches, and redstone can now be placed on or attached to trapdoors, depending on their state. beta 1.18.30.22

Floating Gravity Block

 * Before 0.3.0 gravity blocks had no gravity
 * It probably goes later than 0.3.0
 * Sand floats above snow layer

Invalid Flowing Liquids

 * Floating water from waterlogged blocks
 * water
 * non flowing water
 * Water generates unevenly and messy
 * Aquifers generated with a missing chunk
 * Flowing water doesn't break azaleas

Generation

 * Naturally generated water has anomalous behavior

Water Touching Lava

 * broken nether conversion

Non-waterlogged blocks between source blocks

 * This used to be normal up to 18w14a~
 * Chains
 * Lighting rods

Invalid Powered Blocks

 * budded activator rail
 * Big Dripleaf can conduct redstone

Invalid Comparator Reading

 * Otherside now gives signal strength 14 to match JE
 * Pigstep now gives signal strength 13 to match JE

Invalid Nether Portal Configuration

 * slicing

Invalid Wall Connections

 * Torches and lanterns float above walls
 * The wall does not rise properly under the candles
 * Hoppers make lower wall full length instead of just pillar

Cactus Next to Invalid Block

 * cactus next to cactus

Both Item and Block

 * Anvil with only 1 use.

Half Block

 * Small dripleaf and Big dripleaf sometimes do not break completely
 * Dripleaf stem
 * Cut cave vine
 * Half door
 * Cut dripleaf

Light Level

 * Light level 1 drops to 0 incorrectly when there are multiple light sources (allows monsters to spawn in places that should be lit)

Entity

 * Indestructible End Crystal, same as JE
 * Without bedrock platform
 * "Invincible mobs"
 * These Mobs are invincible due to having the "Dead:1" NBT tag
 * Mobs aggresive towards other mobs (has to be tested if can be updated)
 * Villager with extra inventory slots (or does it work like in creative?)
 * Before 1.18.10 paintings could overlap with glow item frames, signs, banners, and torches
 * Villagers don't turn to zombie villagers on any game difficulty in latest BETA
 * Duplicated shulkers at end cities
 * Dealed damage changes in beta 1.18.20.27
 * Elder Guardian Ghost

Trades

 * Cartographer with air trade
 * In Beta 1.18.20.21 villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith were updated to match JE
 * Fix of but its just a byproduct
 * In Beta 1.18.10 villager trade tables for Butchers, Cartographers, Librarians, and Wandering Traders were updated to match JE
 * Fisherman with mismatched wood type boat - from 1.18.20.25 Fishermen Boat trades now change wood type based on villager biome type
 * Cleric glowstone dust trade - before 1.18.20.25
 * In 1.18.20.25 weaponsmith enchanted iron sword trade was moved to novice
 * In 1.18.20.25 armorer diamond trade moved to journeyman
 * Cartographer's no longer sell Woodland Explorer Maps
 * "Cartographers now always unlock Woodland Explorer Map trade" ~ mc wiki

Player Data

 * Early PE creative, stays after updating
 * Iron Belly achievement
 * Captains don't give bad omen when defeated

Commands

 * Bedrock 1.16.0 commands avaible without OP

Tutorials

 * Playing Old Bedrock Edition Versions

=Legacy Console Edition=

Item

 * Duplicated enchantments and multiple types of Protection from skeleton horsemans

Single Block

 * ?
 * empty spawner?
 * invalid item in furnace slot

Multiple Block

 * invalid block on a chest

Entities

 * Stationary Projectile
 * Boat past world border

Tutorials

 * Playing Console Edition Versions